How do Real Life and Second Life exhibits intersect?
Many people have asked about the relationship between the Second Life and real museum exhibits.
Am I supposed to make real exhibits or virtual exhibits?
The goal is to create the best exhibits which can be built for REAL science museums. To accomplish this real world goal, we use the collaborative environment of Second Life, much as you would use Autocad or any other 3D visualization tool.
What if my exhibit works better in Second Life than it does in real life?
You are welcome to develop interactive exhibits for display in the virtual museum only. Unless the exhibit has a possibility of being developed into real world museum exhibits, they cannot be entered into the contest rounds.
How closely does my Second Life prototype have to reflect my real life concept?
Your Second Life prototype must convey the core "big idea" of the exhibit, so that a museum exhibit fabricator could look at it and say, "Ah, I see what it's supposed to do." You are not expected to use real world physics and or entirely physical hands-on interactions. However, the Second Life prototype must convey the basic concept of the exhibit, the basic strategy for interactivity. Your exhibit in Second Life does not have to be fully functional and scripted, as long as the concept is graspable.
What if I don't want to make a prototype in Second Life?
It's important to have some representation of your project in Second Life, so that it can be viewed and discussed by others in a 3D environment. However, if you do not have the skills or desire to enter Second Life, you have two options:
- Post a request for Second Life building/scripting support in your project description, so that other Second Life experts can help you.
- Send an email to info@thetechvirtual.org with your request and we will assist to create your Second Life presence for you with sketches, images, etc. supplied by you.
- Take a leap of faith and use the How to Get Started in Second Life tutorial to try it out!

