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How to Manage an Exhibit Project


This How-to is intended for: Any audience.

This document is for project leaders and participants to understand how to manage and lead exhibit projects.
You have a great exhibit idea.  You create a project.  Now what?

  1. Encourage others to join your team.  You can do this passively (by waiting for people to join) or actively (by emailing your project description to friends and cohorts using the little email icon).  Post a Help Wanted notice for your project, scan the Skills Registry to find members that might be able to help you, and attend the weekly exhibit design meetups.  For more information, see the how-to on finding help.
  2. Once others express interest in joining your team, read their intentions and approve them so they can share.  When a person joins your project, send them an email thanking them and explaining how to work on the exhibit... there's a template email attached at the end of this document.  If someone asks to join your project and you don't want them to, please "disable" their request so they are not left in suspense.
  3. Work through the pages on your wiki.  The wiki is a place to work on your exhibit.  The template includes pages to work on the design, interaction, content, and prototypes for your wiki.  You can edit these, and add your own pages as well to cover other important elements.
  4. Upload files to your assets.  This is a place to upload documents, images, sounds, and videos that are useful for your design or content.
  5. Add to-dos to your task list.  The Task List is a good place to help project members understand what you are asking of them and what they can do next.
  6. Communicate with your team members.  Encourage them to add to the wiki and contribute their own comments, files, etc.
  7. Have a meeting to discuss your project.  Even better, hold the meeting in Second Life.  Yes, Second Life may be scary, but it's also a pretty awesome place to have virtual conference calls using voice chat.  The sound is good, and you can have as many team members as you want talking together.  If you want some "professional" help holding a meeting in Second Life, contact Nina/Avi (nsimon@thetech.org or Avi Marquez in Second Life) and you will get a meeting space and any support (images you want uploaded, etc) you need.
  8. Start a prototype of your project in Second Life.  When you are ready to prototype, contact Nina/Avi to get your own space in The Tech to build and store your work.  Then, others who are visiting the museum will also be able to give you feedback and potentially help you as well.

Accomplishing any and all of these steps will:
  • bring you closer to conceptualizing a fabulous exhibit
  • connect you to others who can help you refine and prototype your idea
  • increase your project's visibility and reputation on this site (thus leading to fame and more interest from others)
  • make you eligible for the $5000 prize for a great exhibit on Art, Film, and Music

If you have any questions about these steps, please contact Nina at nsimon@thetech.org
If you have technical questions about using the site, contact Rob at rstephenson@thetech.org

Happy exhibit creating!
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by Nina Simon last modified 2008-04-04 17:26 Creative Commons Attribution 3.0
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supported by a grant from the Gordon and Betty Moore Foundation icon Gordon and Betty Moore Foundation.