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Characters Alive

by Eileen Moy last modified 2008-09-16 12:45
    prize winner

Interact with pictures, sounds, and abstract ideas behind Chinese characters. Experience how multimedia technology can offer some fascinating solutions to the challenge of learning these ancient language symbols. Virtual interactions can help to awaken logic, reasoning, and intuition.

Art, Film & Music Projects

Art

Yes

Our exhibit shows how multimedia technology can enhance learning in many ways. The subject is Chinese characters, a living ancient language that is also an important modern art form. Learning Chinese characters is often difficult for students with no background in Chinese culture. However, technology offers some fascinating solutions and can reveal the innate artistry of the characters. There are five activities: (1) THEATER—Visitors touch characters from a panel and enjoy stage performances that show the origins of Chinese characters, reflecting the pictures, sounds, and abstract ideas within the characters. (2) TOUCH-SCREEN KIOSK—Visitors touch characters on a computer screen and experience video animations that reproduce and enhance the performances in (1). Actors, animals and inanimate objects morph into character shapes or act out character meanings. These virtual interactions can stimulate logic, reasoning and intuition. A SLURL back to our SL exhibit shows that technology can offer endless interfaces for learning. A mobile phone on the side links to a demo that is best seen on a mobile device such as an iPhone. (3) PRACTICE STATIONS—Visitors view animated stroke orders on a computer and then practice writing at a physical ink and brush station and/or a computer program. Technology enables a hands-on approach to learning. (4) CHARACTER-MAKING STATION--Visitors create complex characters by physically joining character parts and/or through a drag n' drop computer game. Again proposes that technology improves the hands-on approach to learning. (5) CHALLENGE WALL—Visitors guess the meanings of complex characters based on the knowledge acquired from the first four interactive stations. Demonstrates that mind-training games provide effective feedback and can refine the thinking process. URL: www.clalive.com


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Project Workspace (wiki) by admin — last modified 2007-12-07 11:24
 
Project Assets: uploaded files, images & documents by admin — last modified 2007-12-07 11:19
 
Project Task List by admin — last modified 2007-12-07 11:21
 

Want to know more

Posted by Sarah Cole at 2008-02-19 19:08
This looks like such a well thought out project, I am eager to know more! I'd love to see big ideas and main messages, as well as some basic inspiration, photos, info, etc. Just like with a RL exhibit, its nice to have a "war room" of ideas to inspire. I encourage you to use this wiki in that way - it will also help to gather others who may be a help to the team.

- Sarah

Reply to Sarah

Posted by David Lopez Jr. at 2008-02-22 00:30
You are so right! We joined several weeks ago, and most of us have just finished exploring the technology, to find out what is feasible and what is not. (Some of us have been ill as well). But now we are ready to apply our knowledge to a mock-up exhibit. Chara Clawtooth, our project leader, has been at the Sandbox Dome for the past 2 days, and is on the verge of playing FLASH movies on Media Player object. We have also scheduled a group session with Avi Marquez on Feb. 26 at 4 pm. Notice the snapshot of our mock-up.

New Members

Posted by Eileen Moy at 2008-02-29 18:01
Welcome to the new members--Harold Ricker, Jennifer Davidson and Tina Barnes

My experience with Characters Alive

Posted by Joanna Burgess at 2008-03-30 16:04
As a beginning learner of Chinese, I found the Chinese Characters Alive! software to be a useful and effective tool. For each character, this program has a short video that explains, in words, sounds, and pictures, how the character evolved from an ancient pictogram into what we see today. This method enabled me to remember characters much faster than memorization alone—now I can look at a character and think of the story behind it, making the meaning much easier to recall. I think it’s important to fully utilize the technology that’s available to us. This software tackles the difficulty of learning Chinese from many angles. I can watch a video about a character, hear it pronounced correctly, do an interactive writing exercise, and review what I’ve learned in a fun game—all in the same place. Our Second Life virtual exhibit expands on this technology, making it more interactive and hands-on. Our visitors can immerse themselves in the experience of learning Chinese characters. This project has been fun to work on.

SL expands on our technology

Posted by Eileen Moy at 2008-03-30 16:18
Welcome to the newest members! You know who you are and the whole team appreciates you. Jo, we also feel that SL has enhanced our project. In fact, in our Touch-Screen Kiosk, which simulates a computer station, there is even a SLURL back to our SL exhibit. Also, for the Fire Radical, we are using Machinima because to model four flames because we couldn't shoot a video in time of the real thing.

Comment from Emily Sano

Posted by Eileen Moy at 2008-03-30 16:47
I received this comment from the Asian Art Museum of SF:


"Captivating! Great basic language instruction for any beginner

-- terrific visuals of real objects and ancient pictograms that morph into modern characters

-- an easy, fast and fun way to learn!"

Dr. Emily Sano, Director Emeritus, Asian Art Museum of San Francisco

Judges Choice: Best Exhibit Overall

Posted by Rob Stephenson at 2008-04-10 12:27
Congratulations, folks!

supported by a grant from the Gordon and Betty Moore Foundation icon Gordon and Betty Moore Foundation.