Prototypes
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last modified
2008-03-24 20:18
This page documents the creation of exhibit prototypes, both on the web and online. To create a prototype in Second Life, contact Nina Simon/Avi Marquez to get set up with an exhibit workshop space in Parkside Hall.
First prototype (2-25-08, Tech Museum Sandbox)
- Goal: Try to make anything in SL
- Outcome: Worked with color changing tiles, frame set up in Parkside hall
Second prototype (2-27-08, Parkside Hall)
- Goal: Begin to create animated color shapes on sheets of fabric
- Outcome: First attempts explored, strategy developed.
Third prototype (3-20-08 through 3-24-08, Parkside Hall)
- Discussion issue with Anne and Avi: Limitations of the SL environment for real-time light and shadow effects, and for any Additive color effects. SL is built around Subtractive color overlays, so objects with transparent colors will not create Additive color effects [this is why the fabric in SL is not transparent, it creates subtractive color overlays effects]. SL does not have "light" so shadows are not possible to create in an interactive manner.
- Goal: Create the "freeze frame" visuals needed to portray video capture and re-projection of images in SL so that a moment in time was realistically portrayed for the RL exhibit, even if it meant a less interactive SL exhibit.
- Outcome: Images built around the idea of a single viewer standing in the piece, and a single viewer standing between the fabric panels and the projections.
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