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Prototypes

by admin — last modified 2008-03-24 20:18

This page documents the creation of exhibit prototypes, both on the web and online. To create a prototype in Second Life, contact Nina Simon/Avi Marquez to get set up with an exhibit workshop space in Parkside Hall.

First prototype (2-25-08, Tech Museum Sandbox)

  • Goal: Try to make anything in SL
  • Outcome: Worked with color changing tiles, frame set up in Parkside hall

Second prototype (2-27-08, Parkside Hall)
  • Goal: Begin to create animated color shapes on sheets of fabric
  • Outcome: First attempts explored, strategy developed.

Third prototype (3-20-08 through 3-24-08, Parkside Hall)
  • Discussion issue with Anne and Avi: Limitations of the SL environment for real-time light and shadow effects, and for any Additive color effects. SL is built around Subtractive color overlays, so objects with transparent colors will not create Additive color effects [this is why the fabric in SL is not transparent, it creates subtractive color overlays effects]. SL does not have "light" so shadows are not possible to create in an interactive manner.
  • Goal: Create the "freeze frame" visuals needed to portray video capture and re-projection of images in SL so that a moment in time was realistically portrayed for the RL exhibit, even if it meant a less interactive SL exhibit.
  • Outcome: Images built around the idea of a single viewer standing in the piece, and a single viewer standing between the fabric panels and the projections.

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supported by a grant from the Gordon and Betty Moore Foundation icon Gordon and Betty Moore Foundation.