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This is the wiki for the skeleton project. From this homepage, you can link to the concept discussion, content, design, interaction, or prototype pages (and others TBD by project team members). This main page is used for announcements and requests for meetings, Second Life prototyping sessions, and other project events.
1) viability in RL;
The core of the VizClone project is the demonstration of fuzzy logic in the slogan "Robot sees; robot becomes." By observing what the robot becomes, we see in real time what a robot sees. Camera's would capture the local passer by's, and data would be fed to a fuzzy logic algorithm that would try to capture individual faces for the mechanism to clone.
There are several possible implementations of the appearance of cloning in RL. Here are just a few, and the fields of engineering that each belongs to.
- a) Holographic projection (optical engineering)
- b) Multimedia projector (the cheap meeting projection type) that projects a mapped image onto either a 2d surface or a 3d statue. (typical industry level stuff)
- c) The usage of various inflatable "balloons" to emulate the shape of a person caught by the camera. (mechanical engineering, possibly also fluids)
2) use of the web+SL development process;
SL's physics system and scaling isn't exactly real world (or close to it...) Thus, I don't believe SL should be used for any serious simulations. Rather, I think that SL is a good testbed for things like consumer interest. SL is thus a good testbed for whether people would be interested in VizClone. I have received praise directly from numerous individuals for VizClone so far, so I believe that VizClone is good.
The implementation of VizClone in SL is a lot easier, as we only need the fuzzy logic code to detect an avatar from the crowd, and the cloning can be done instantly. It is obviously only a matter of software. In RL, hardware would have to be assembled (option b) above does not require that anything be invented).
3) relevance to the art, film, and music theme;
One lasting purpose of art and film is its capability to captivate and expand the mind. Visual art is all about visual perception. The SL version of this makes you wonder about the uniqueness of even unique-looking avatars, while the RL version of this makes you wonder about how similar a "camera eye" can be to a human eye. VizClone is about how we perceive art -- or, rather, how a computer programmed to "try to" perceive as us would perceive it. As for music -- well, we can make the robot sing and do a polka dance every time it finds someone to clone ;-)
4) core educational content;
VizClone in RL is a real time visualization of what a computer eye can detect and see. The purpose is to give a real time demonstration of fuzzy logic and its applications to emulating the human eye in detecting a single person from the crowd.
5) relevance to the spirit of silicon valley.
Silicon Valley is about innovation.
As a native of Silicon Valley and a participant in the .com era that generated the bulk of its recent publicity, I can attest that VizClone is, quite simply, innovation visualized ;-)
So, with that said... feel free to VizClone Me!
(old stuff)
(Here is an early draft of the infoCard for my VizClone exhibit at the tech.)
VizClone is a visual artificial intelligence experiment where a robot uses fuzzy logic to “focus” on an individual in the crowd and clone their image in real time 3D. Robot sees. Robot becomes. You shall see!
The Second Life implementation uses libsecondlife to scan avatars in the vicinity, a fuzzy logic algorithm to choose an avatar to focus on, and libsecondlife to grab their baked textures onto the “robot”.
The Real Life implementation may occur with either an array of cameras capturing the nearby people, and then a multimedia projector projecting on a blank 3d statue, or perhaps a hologram to create the clone.
http://slurl.com/secondlife/The%20Tech/57/140/37
http://blog.inacentaur.com/2008/01/19/vizclone/
