Exhibit Builders 2008.08.15
Exhibit builders meeting Aug. 15
[9:02] You: hi, Louren
[9:02] You: hoiw are you?
[9:02] You: * how
[9:04] You shout: Exhibit designers meeting starting now in Parkside
[9:04] Louren Fiertze: okay.. but i tend to crash a lot..
[9:04] Louren Fiertze: how are you? stephe
[9:05] You: good! crashing is part of (Second) life
[9:05] You: ;-)
[9:06] You: Agent and the others will be here shortly
[9:07] Agent Heliosense is Online
[9:07] Louren Fiertze: i see
[9:07] You: hi, Agent, did you get your driver pbs fixed?
[9:08] Agent Heliosense: hi
[9:08] Agent Heliosense: i hope so
[9:08] Agent Heliosense: hi louren
[9:08] Agent Heliosense: driver strange issue
[9:09] Agent Heliosense: see a lot of spikes and issues in sl when on for more than 5 mins
[9:09] Agent Heliosense: is usually driver
[9:09] Agent Heliosense: Well we have a small meeting today,
[9:10] Agent Heliosense: hi Cogito
[9:10] Agent Heliosense: pls join
[9:10] Cogito Ultsch: hi :)
[9:10] You: hi, Cogito
[9:10] You: ergo sum
[9:10] Cogito Ultsch: :)
[9:10] Agent Heliosense: do either of you Cogito or Louren have items in the exhibit hall here
[9:10] Agent Heliosense: or built on an exhibit?
[9:10] Cogito Ultsch: no - I don't
[9:11] Agent Heliosense: ok
[9:11] Louren Fiertze: no, i don't
[9:11] Asterion Coen: hello :)
[9:11] Agent Heliosense: just checking as we want to archive the things here
[9:11] Agent Heliosense: hi Asterion
[9:11] Cogito Ultsch: my apologies - phone - brb
[9:11] You: Bonjour, Asterion
[9:11] Asterion Coen: :)
[9:11] Agent Heliosense: So on Tue if you were not here
[9:12] Agent Heliosense: Stephe announced we will be adding a sim in the near future
[9:12] Agent Heliosense: for building
[9:12] Agent Heliosense: that's big news !
[9:12] Agent Heliosense: and next competition will include
[9:12] Agent Heliosense: Art -Film - music- games
[9:12] Agent Heliosense: and will also have a machinima element
[9:13] Cogito Ultsch: wow! lots of new opportunities :)
[9:13] Agent Heliosense: yes
[9:14] Agent Heliosense: so
[9:14] Agent Heliosense: we'll post instructions soon
[9:14] Agent Heliosense: 'because we are still getting that info from
[9:14] Agent Heliosense: the curator
[9:14] Agent Heliosense: of Art film music games
[9:15] You: soon we will go where none has gone before:
[9:15] You: user-generated exhibits on Art, Film Music and Games
[9:15] You: ;-)
[9:15] Agent Heliosense: that exhibition opens in early 2010
[9:15] Cogito Ultsch: ... the final frontier :)
[9:15] Cogito Ultsch: When will the details be announced and how long is the building period then?
[9:15] Agent Heliosense: so as the details become avaialble we'll discuss them here, at these meetings and through announcements
[9:16] Cogito Ultsch: ok
[9:16] You: maybe starting in a month or so - we are mapping out the cmapaign with the curator for this project, Matteo
[9:16] Agent Heliosense: wroking on it...
[9:16] Agent Heliosense: Did you take a look at our blog http://thetechvirtual.org/blog
[9:17] You: welcome back Asterion
[9:17] Agent Heliosense: you can see Mr. Matteo on the far right
[9:17] Asterion Coen: thx :)
[9:17] Agent Heliosense: in the judging photo
[9:17] You: Asterion, does a cane help you get around without crashing?
[9:18] Asterion Coen: hmm
[9:18] You: or did you injure a virtual leg?
[9:18] Asterion Coen: it's for the bad customers;)
[9:18] Cogito Ultsch: lol
[9:18] You: to beat them with?
[9:19] Asterion Coen: yes, sometime :)
[9:19] You: good idea
[9:19] You: walk softly and carry a big stick
[9:19] Asterion Coen: also to point out some detail for explaination :)
[9:20] Agent Heliosense: so in the meantime between the competitions etc.
[9:20] Agent Heliosense: we will be working to archive what's here and practice
[9:21] Agent Heliosense: building and saving for museum display in
[9:21] Agent Heliosense: the kiosks
[9:21] Asterion Coen: oh, about infro, i built for fun a skyscriper (not sure about the spelling)
[9:21] Asterion Coen: :)
[9:21] Asterion Coen: infra*
[9:22] Asterion Coen: not that primy, about 120-150 prims :)
[9:22] Asterion Coen: and not that large, about 36x36 meters
[9:23] Cogito Ultsch: I think you are the first person I know who built a skyscraper just for the fun of it :)
[9:23] Asterion Coen: i built a lot of stuffs for fun :)
[9:23] Asterion Coen: help about inspirations
[9:23] You: do you rent office space?
[9:23] Agent Heliosense: is that on display at your sim Asterion?
[9:23] Asterion Coen: it's actualy over my shop, empty !=
[9:24] Asterion Coen: but it will have a nice lift too :)
[9:24] Asterion Coen: about 8 floors, not include the ground floor
[9:24] You: when we get our new sim we will be looking for help to build a new workshop
[9:24] Agent Heliosense: so for those of you builders, if you are working on things maybe try practicing with thte Exhibit moving kit here.
[9:25] Asterion Coen: with 8.5 hight for std floors, and 2 biggers
[9:25] Agent Heliosense: inside it has instrucvtions
[9:25] Asterion Coen: exhibit moving kit ?
[9:25] Agent Heliosense: and what you do with this is
[9:25] Agent Heliosense: you package your exhibit into 1 prim which
[9:26] Asterion Coen: oh, r u not affraid i fill the sim ?:)
[9:26] Agent Heliosense: we can then rez as a full exhibit
[9:26] Agent Heliosense: you wouldnt do that!
[9:26] Cogito Ultsch: wow - lots of good stugg - ty Agent!
[9:26] You: maybe not the whole appartment complex ;-)
[9:26] Asterion Coen: i got a project to build a whole business center city ;)
[9:26] Agent Heliosense: We have spaceship fortresses in orbit
[9:26] Asterion Coen: (i got a lot of weird ideas like that :)
[9:27] Agent Heliosense: yes i'm not sure if there is a prim limit on this kit, for example
[9:27] Asterion Coen: but about that kind of building, it can be fine about to separate several exhibitions
[9:28] Asterion Coen: or to separate projects
[9:28] Agent Heliosense: we will have most of the space devoted to building
[9:28] You: Agent, would you like to do a demo of the rezzer?
[9:28] Agent Heliosense: workshop like area
[9:28] Agent Heliosense: sure
[9:29] Agent Heliosense: ok i'll try to do this quickly
[9:29] Asterion Coen: the hobos did a rezzer, linked to a button
[9:29] Agent Heliosense: ok see here
[9:30] Asterion Coen: it rezz, depending of the button, at several specific areas in the sim a project/build, then tp the user on it
[9:30] Asterion Coen: once the user left, the project auto remove itself
[9:30] Asterion Coen: until someone else clic on the button
[9:30] You: there is another item for the rezzer
[9:30] Agent Heliosense: see here 12 prims
[9:30] You: it contains the appropiriate script
[9:30] Agent Heliosense: however they are linked and are actually 4 separate ones
[9:31] Agent Heliosense: so into each linked prim - goes the script called "TechV-items1"
[9:31] Asterion Coen: the hobos one look like your
[9:31] Agent Heliosense: then
[9:31] Agent Heliosense: like inside the kit
[9:32] Agent Heliosense: you have an item called TechV-controller
[9:32] Agent Heliosense: use the latest version given
[9:32] Asterion Coen: excepted photos and explainations about eatch button (but i think u will do something like that)
[9:32] Agent Heliosense: which is 4 or 5
[9:32] Agent Heliosense: rez that
[9:32] Agent Heliosense: see it is a little orange ball
[9:32] Agent Heliosense: remember to always build using full permissions at The Tech
[9:33] Agent Heliosense: otherwise we will not be able to include your exhibit
[9:33] Agent Heliosense: ok next
[9:33] Agent Heliosense: click the controller
[9:33] TechV-controllerV5: Clearing data and saving. Please wait ...
[9:33] Agent Heliosense: choose SAVE
[9:33] TechV-controllerV5: Done listening.
[9:33] Cogito Ultsch: I had not seen this "packaging method" bedore - this is very cool!
[9:33] Agent Heliosense: ok
[9:33] Cogito Ultsch: before*
[9:33] Asterion Coen: now, i got a prob with rezzbox. i dont like to use them (like forgot to link some stuffs, or forgot to place some parts in the box, or the script inside some parts) :)
[9:33] Agent Heliosense: it chats the number of items you have
[9:34] Agent Heliosense: then you create a folder in your inventory
[9:34] Agent Heliosense: you must name the folder and the controller with the same name,
[9:34] Agent Heliosense: now, take a look at my boxes here
[9:34] Agent Heliosense: do you see they are naeed "object-45418454" etc
[9:35] Agent Heliosense: they got renamed so what you do is TAKE them back, and then put them into the folder you have just named
[9:35] Asterion Coen: :)
[9:35] Agent Heliosense: so, i just named mine aug2008 as a sample
[9:36] Agent Heliosense: still with me?
[9:36] Asterion Coen: yes
[9:36] Agent Heliosense: ok now,
[9:36] Agent Heliosense: I took the items back but left the controller
[9:37] Agent Heliosense: now the "object-27454545" etc will be at the top of your objects ininventory
[9:37] Asterion Coen: hello punky
[9:37] You: Hi, Punkyclown, come join us
[9:37] Agent Heliosense: ok
[9:37] Cogito Ultsch: HI
[9:37] Punkyclown Aeon: Hi
[9:37] Agent Heliosense: so you take the bunch of objects "object-5484544" etc and
[9:37] Asterion Coen: nice vest you got :)
[9:38] Agent Heliosense: put those in the new folder , mine's called aug2008
[9:38] You: Agent is just demonstrating our new rezzer
[9:38] Agent Heliosense: so i put the whole folder back into the controller - teh orange ball
[9:38] You: for museum exhibits
[9:38] Agent Heliosense: then, name the controller aug2008
[9:39] Agent Heliosense: see now, if all goes well i should click
[9:39] aug2008: Loading complete!
[9:39] Agent Heliosense: LOAD
[9:39] Agent Heliosense: and rebuild my exhibit!
[9:39] Punkyclown Aeon accepted your inventory offer.
[9:39] Asterion Coen: :)
[9:39] Agent Heliosense: see, it is not that hard but you ahve to learn it
[9:39] Cogito Ultsch: lol - it looks easy when you do it :)
[9:39] Agent Heliosense: so watch now
[9:40] Agent Heliosense: i can delete that set o fthings
[9:40] aug2008: Loading complete!
[9:40] Agent Heliosense: and re-rez
[9:40] You: hurrah!
[9:40] Asterion Coen: cogito yeah, that's alway easy when someone explain something :)
[9:40] Agent Heliosense: you may ask - Why not just group and save ?
[9:41] Agent Heliosense: well, the reason is that we have to have it rez, delete, and rez again
[9:41] Agent Heliosense: on demand
[9:41] Agent Heliosense: and if it is linked, sometimes it interferes with your scripting or
[9:41] Agent Heliosense: your moving parts
[9:42] Cogito Ultsch: very cool
[9:42] Asterion Coen: steph, the building :)
[9:42] Asterion Coen gave you Asterion Coen, Production (Yvory (235, 20, 23)).
[9:42] Agent Heliosense: visitors will use a kiosk like this
[9:42] Agent Heliosense: to see exhibits 1 by 1
[9:42] Cogito Ultsch: feel like I'm still riding a tricycle and you handed me a porsche :)
[9:42] You: ty Asterion
[9:42] Agent Heliosense: so that as you know we are limited on prims!
[9:42] Cogito Ultsch: yes
[9:42] Agent Heliosense: and we can see many exhibits like scrolling though them
[9:43] You: or maybe a rocket propelled tricicyle
[9:43] Agent Heliosense: I'm not sure how many it can hold, etc. but we'll find out i'm sure
[9:43] Bjorlyn Loon is Online
[9:43] Cogito Ultsch: stephe - yep - that would do as well :)
[9:43] You: thx for the deom
[9:43] Agent Heliosense: so, why not practice it
[9:43] Cogito Ultsch: ty, Agent
[9:43] Agent Heliosense: when you are building and any input you have helps
[9:43] Cogito Ultsch: ok
[9:44] Asterion Coen: i planed something like that in my shops
[9:44] Asterion Coen: as showroom
[9:44] Agent Heliosense: main thing is to use all your own materials or all copy-mod-transfer settings
[9:44] Agent Heliosense: yes, there are vendors which do the same
[9:44] Asterion Coen: (and as about all the other shops) :)
[9:44] Agent Heliosense: the issue here is, we have materials from many different people
[9:44] You: hi, moivies, come join us
[9:44] Agent Heliosense: if anyone knows of a similar system or if you find one let me know
[9:45] Agent Heliosense: and I will definitely compare it
[9:45] Asterion Coen: hello movies 60th :)
[9:45] Bjorlyn Loon is Offline
[9:45] Movies1963 Beck: hi
[9:45] Agent Heliosense: hi Movies
[9:45] Movies1963 Beck: hi
[9:45] Agent Heliosense: many of you are really active in SL so
[9:46] Agent Heliosense: i'm always happy to hear anything you find which may help this effort to display these builds
[9:46] Asterion Coen: thx agent :)
[9:46] Agent Heliosense: yvw!
[9:46] Movies1963 Beck declined your inventory offer.
[9:47] Agent Heliosense: btw. yesterday apparently I was floating in the meeting
[9:47] Agent Heliosense: Stephe did you see that?
[9:47] You: no
[9:47] Agent Heliosense: ok, apparently I was flying or levitating in some peoples viewers
[9:48] You: but some might think we don't have our feet firmly on the ground ;-)
[9:48] Asterion Coen: agent, not that bad.. some other use to dance some weird stuffs :)
[9:48] Agent Heliosense: as this is a science museum, I wish tofind the cause of the phenomenon!
[9:49] Agent Heliosense: any other items to discuss around the table?
[9:49] You: maybe a slow news day
[9:49] You: and a laggy sim ;-)
[9:50] Agent Heliosense: wish me luck with my new graphics driver
[9:50] You: luck
[9:50] Asterion Coen: :)
[9:50] Agent Heliosense: ty Punkyclown
[9:50] Cogito Ultsch: L)
[9:50] Cogito Ultsch: :)
[9:50] Punkyclown Aeon: No problemo
[9:51] Cogito Ultsch: Is there a lot of lag here because of the "highly script intensive" exhibits?
[9:51] Asterion Coen: i wont say "luck" as on france wishing luck to someone provide a badluck, but we use to say another word for that :)
[9:51] Punkyclown Aeon: I'm' sorry I was late for the meeting, got hung up with my brother
[9:51] Agent Heliosense: can be
[9:51] Asterion Coen: (the cambrone word)
[9:51] Agent Heliosense: no worries
[9:51] You: merde!
[9:51] You: oops
[9:52] Punkyclown Aeon: I am not ready to join, I am too new in SL but I will come to the meetings.
[9:52] Asterion Coen: excactly stephe hehe
[9:52] Agent Heliosense: it does create some lag yes, but tolerable
[9:52] Asterion Coen: exactly*
[9:52] Agent Heliosense: np
[9:52] Agent Heliosense: this should be better when
[9:52] You: ... we move to the new sim
[9:52] Agent Heliosense: we can separate teh developer and the permanent exhibits
[9:53] Agent Heliosense: also, it will be less likelty to delete the building
[9:53] Cogito Ultsch: sounds good :)
[9:53] You: i've done that a few times
[9:55] Agent Heliosense: i would welcome also if anyone has suggestions for the building sim, layout suggestions
[9:55] Agent Heliosense: submitted as always under the Creative Commons license we use
[9:56] Agent Heliosense: by signing up at http://thetechvirtual.org/createMember
[9:56] Punkyclown Aeon: Well my time is up here, I need to move on, but I will be back, bye all!
[9:56] Asterion Coen: no suggestion so far :)
[9:56] Agent Heliosense: ok punky
[9:56] You: bye Punky
[9:56] Asterion Coen: have fun punky
[9:56] Agent Heliosense: something to think about, and maybe more on that next time
[9:56] Cogito Ultsch: :)
[9:57] Agent Heliosense: I think we have barely scratched the surface of the creativity we'll be able to see.
[9:57] Agent Heliosense: and the new sim will of course help that
[9:58] Cogito Ultsch: I'm looking forward to seeing the details of the call :)
[9:58] You: call?
[9:58] Cogito Ultsch: the invitation to participate -- sorry
[9:59] Agent Heliosense: super! Any weekend plans you all?
[9:59] Cogito Ultsch: nothing unusual :)
[9:59] You: oh, yes. Me too ;-)
[9:59] Asterion Coen: where is the new sim ?:)
[9:59] Asterion Coen: next to that one ?
[9:59] You: to our south
[10:00] Cogito Ultsch: will the two sims be linked?
[10:00] You: will be
[10:00] Asterion Coen: going to get some look :)
[10:00] Agent Heliosense: oh and we are getting a sim on teen grid too
[10:00] Cogito Ultsch: excellent!
[10:01] Agent Heliosense: should be fun... they have been dedicated exhibit designers!
[10:01] Asterion Coen: on the teen grid ? (i hould build some gotman city stuffs) :)
[10:01] Asterion Coen: gottman ?
[10:01] Asterion Coen: well batman city
[10:02] Cogito Ultsch: ah - Gotham, I think :) but am not sure either
[10:02] Agent Heliosense: gotham yes
[10:02] Asterion Coen: yes, some cties all got some weird names
[10:02] Asterion Coen: some=those
[10:03] Cogito Ultsch: is the teen building area going to be exactly like the one here, or are they going to be different?
[10:03] Asterion Coen: (with some pastel colors i guess) :)
[10:04] Agent Heliosense: different, if only because the one here is pure building,
[10:04] Agent Heliosense: the teen one wil be our only sim there
[10:04] Agent Heliosense: so, not sure yet about those but we got approval for the sim on the budget
[10:05] Agent Heliosense: so, if all done, then do have a good weekend!
[10:05] Cogito Ultsch: hey - once the budget is taken care off, things are rolling :)
[10:05] Agent Heliosense: practice with this kit if you can!
[10:05] Asterion Coen: oh, the region is now full
[10:05] Agent Heliosense: yikes
[10:05] Cogito Ultsch: ty for leading the meeting and sharing all the good news :)
[10:05] Agent Heliosense: thanks for coming Cogito
[10:06] Agent Heliosense: and Louren and Asterion
[10:06] Agent Heliosense: ok i'm going to look at my new driver and see if it has improved things
[10:06] Asterion Coen: anytime :)
[10:06] Cogito Ultsch: bye everyone :)
[10:06] Asterion Coen: have fun cogito ;)
[10:06] Agent Heliosense: see you next time!
[10:06] You: bye everybody. Does anyone mind if I post the chat transcript on the Website?
[10:07] Cogito Ultsch: drat - that never happens in RL!
[10:07] You: here: http://thetechvirtual.org/projects/meeting-transcripts/
[10:08] Asterion Coen: :)
[10:08] Agent Heliosense: thanks Stephe
[10:08] Asterion Coen: (i should use logs about do some ads every ten minutes) hehe
[10:09] Asterion Coen: ah, now some prims
[10:09] Agent Heliosense: shats that?
[10:09] Asterion Coen: oky that board is primy. designed for a strategy games
[10:09] You: Asterion I will check our your skyscraper
[10:09] Asterion Coen: that's an interface
[10:09] Asterion Coen: but that's coyuld be for other stuffs than games
[10:10] Agent Heliosense: excellent, do the buttons move things in sl?
[10:10] Asterion Coen: that's a strategy game
[10:10] Asterion Coen: u got 2 interfaces like that one
[10:10] Asterion Coen: for eatch users. (but u can play agains the computer too)
[10:11] Agent Heliosense: fantastic!
[10:11] Asterion Coen: in the center of the both interface, u got a sphere
[10:11] Asterion Coen: inside it a battlefieald
[10:11] Asterion Coen: field
[10:11] You: looks like a railroad ticket counter
[10:11] Bjorlyn Loon is Online
[10:12] Asterion Coen: the purpose is to build a city, units and survive from your competitor, building and creat units too
[10:12] You: wow!
[10:12] Asterion Coen: some units r warriors, some other r builders
[10:12] You: awesome
[10:12] Asterion Coen: but well, better is to install a strategy game in your pc :)
[10:13] Asterion Coen: now that interface could be for some more serious stuffs
[10:13] Asterion Coen: a simulator, or something else
[10:13] Agent Heliosense: it's very nicely done
[10:13] Asterion Coen: or some rezzer, like your rezzer interface
[10:13] Asterion Coen: puting a display in the center
