Exhibit Builders 2008.08.29
Exhibit Builders meeting Aug. 29
[9:07] You: wow, crowded today!
[9:07] Alisa Cleanslate: haha
[9:07] You: hi, Alisa
[9:08] Alisa Cleanslate: Hi Stephe
[9:08] Alisa Cleanslate: So is the archiving done?
[9:08] You: of exhibits in the rezzer?
[9:08] You: hi, Louren!
[9:08] Alisa Cleanslate: Of Witness.
[9:08] Agent Heliosense: just got this copy of it
[9:08] Louren Fiertze: hi stephe
[9:09] You: hi, agent, whatcha up to?
[9:09] Agent Heliosense: hi
[9:09] Agent Heliosense: just got this copy of univ. language from dancers
[9:09] Bjorlyn Loon is Offline
[9:10] Agent Heliosense: i am going to try the rezzer
[9:10] You: cool
[9:10] Alisa Cleanslate: Great
[9:11] You: wow, it works!
[9:11] Alisa Cleanslate: fantastic, Dancers will be thrilled.
[9:11] You: the video will be more tricky
[9:11] Agent Heliosense: um one moment
[9:14] TechV-controllerV4: Clearing data and saving. Please wait ...
[9:14] TechV-controllerV4: Done listening.
[9:15] Agent Heliosense: i'll have to take it out of here to do it
[9:16] Agent Heliosense: i'll try it outside of here
[9:17] Agent Heliosense: ok
[9:17] Agent Heliosense: you all are the first!
[9:17] Agent Heliosense: to deliver
[9:17] Agent Heliosense: the full exhibit
[9:17] Agent Heliosense: all permissions!
[9:17] Agent Heliosense: thank you Alisa and Dancers!
[9:17] Alisa Cleanslate: Wow, great.
[9:17] Agent Heliosense: i'll have to try the rezzer outside here though
[9:18] Agent Heliosense: today, you can try it as well as planned
[9:18] Agent Heliosense: i'd be so happy to be able to rez 1 exhibit
[9:18] Agent Heliosense: excuse me leet me just get your notecard
[9:19] You: one small step for an exhibit ...
[9:19] Alisa Cleanslate: yay
[9:19] Agent Heliosense: ok so you see
[9:20] Agent Heliosense: you have delivered the trhee parts needed which are 1. the exhibit 2. a photo 3. a notecard
[9:21] Agent Heliosense: whenever exhibits are installed
[9:21] Agent Heliosense: somewhere other than here
[9:21] Agent Heliosense: the video wwill not play unless it is set up specifically at that place
[9:21] Agent Heliosense: so in the rezzer, it won't have a video for example
[9:21] Alisa Cleanslate: right - parcels
[9:22] Agent Heliosense: on the new sim we will be easily able to do parcels!
[9:22] Agent Heliosense: so video will be much easier
[9:23] Agent Heliosense: so i'll write up more instructions before next round
[9:23] Agent Heliosense: about videos, textures etc.
[9:23] Alisa Cleanslate: That will be helpful.
[9:24] Agent Heliosense: i'm not aware of a way to play a video without parceling
[9:24] Agent Heliosense: but i'll look into it
[9:24] Agent Heliosense: it would be great but i don't think it works, and might rely on a 3rd party
[9:25] Agent Heliosense: Louren, sorry do you have an exhibit buit here?
[9:25] Agent Heliosense: built
[9:27] Agent Heliosense: ok
[9:27] Agent Heliosense: the problem this far has been, getting all the group members to turn their items to permission copy-mod-trans
[9:28] Agent Heliosense: because they are not all on simultaneiously
[9:28] Alisa Cleanslate: It's been a challenge.
[9:28] Agent Heliosense: and also some confusion about that ownership and permissions
[9:29] Agent Heliosense: So although each exhibit has to be copy-modify-transfer, this is for archival purposes
[9:30] Agent Heliosense: the exhibit design work is "open source" for use by museums
[9:30] Agent Heliosense: the Second Life objects are not shared amongst the group, or anyone else
[9:30] Agent Heliosense: just archived.
[9:31] JS Fargis: Hello all
[9:31] Agent Heliosense: so I'm sure this was not clear before, and I'm really trying to compile it all for you
[9:31] Agent Heliosense: hi JS
[9:31] Alisa Cleanslate: hi Fargis
[9:32] Agent Heliosense: JS this is where we go over the many details about being an exhibit designer at the tech!
[9:32] Agent Heliosense: you can buy some of these things on the table, it will give you some of the materials
[9:32] JS Fargis: ok, thank you...seems like a very interesting project
[9:33] Agent Heliosense: so as you know we create a "project" on thetechvirtual.org which is an exhibit actually
[9:33] Agent Heliosense: then, you create the exhibit design in SL
[9:34] Agent Heliosense: soon you'll get your own lil' plot of land to do so!
[9:34] Agent Heliosense: our next topic is Art-film-music-games and is starting later this year
[9:35] JS Fargis: machinema?
[9:35] You: sorry - was afk
[9:35] You: hi, JS
[9:35] JS Fargis: Hi
[9:35] Agent Heliosense: yes there will also be a machinima part of it
[9:35] Agent Heliosense: we are in-between these competitions / rounds of events
[9:36] Agent Heliosense: http://flickr.com/photos/curiousexpeditions/sets/72157601118202126/
[9:36] Agent Heliosense: in the meantime, if you are motivated to build leonardo da vinci machines
[9:36] Agent Heliosense: it would be something you can workon
[9:37] JS Fargis: yes, very cool..
[9:37] Agent Heliosense: it ties into the real Tech Museum in San Jose CA
[9:37] Agent Heliosense: that's where we are in RL
[9:37] Agent Heliosense: http://thetech.org/leonardo/
[9:37] JS Fargis: so far away for me now...I just moved to FL from Vegas
[9:37] JS Fargis accepted your inventory offer.
[9:38] Agent Heliosense: that's quite a move!
[9:38] JS Fargis: yes,
[9:39] Agent Heliosense: i already have 2 people working on the saw machine by da vinci
[9:39] JS Fargis: So are people assigned a group and project/exhibit to work on?
[9:39] Agent Heliosense: right, you can start one yourself on the website or,
[9:39] Agent Heliosense: join an existing one
[9:39] You: they get to pick one, or start their own
[9:40] JS Fargis: ok
[9:40] Agent Heliosense: So, maybe I'll start one for leonardo
[9:40] You: hope you missed the hurricanes
[9:40] Agent Heliosense: it's not a competition on that one
[9:41] Agent Heliosense: considerably wetter than vegas!
[9:41] JS Fargis: yes, lol very
[9:42] JS Fargis: storms on both sides and we may get some of both. I am on the gulf coast..Tampa bay
[9:42] Agent Heliosense: stay indoors and use Second Life ...
[9:42] You: nice, I used to go to a lot of conferences in Sarasota
[9:43] JS Fargis: cool
[9:43] JS Fargis: The SLCC is here this year
[9:44] You: ARVO: Assn. for Research in Vision and Ophthalmology
[9:44] Agent Heliosense: oh right, are you going?
[9:44] Agent Heliosense: it's next week i think
[9:45] JS Fargis: I cannot....obligations
[9:45] JS Fargis: :(
[9:45] Alisa Cleanslate: what is SLCC
[9:45] JS Fargis: Second Life convention
[9:45] Agent Heliosense: Second Life community convention
[9:45] JS Fargis: yes, what Agent said...hehe
[9:45] Agent Heliosense: i think this is #4
[9:45] Alisa Cleanslate: I thought it was in Florida
[9:46] JS Fargis: Yes, Tampa
[9:46] Alisa Cleanslate: So do you mean, it will be at The Tech in SL.
[9:47] Agent Heliosense: no, it's in FLA
[9:47] Agent Heliosense: i'm not sure of the SLCC in-world location
[9:47] Agent Heliosense: JS do you build stuff in SL currently
[9:48] Alisa Cleanslate: ok
[9:48] Agent Heliosense accepted your inventory offer.
[9:48] JS Fargis: yes, I sell some on SLExchange as well
[9:48] Bjorlyn Loon is Online
[9:49] JS Fargis: I love taking all the classes I can to learn more
[9:49] JS Fargis: and explore SL for unusual places and things
[9:50] You: well this place certainly qualifies ;-)
[9:50] JS Fargis: yes, is why I was so interested to come back and learn more
[9:51] Agent Heliosense: good, the unique thing here is that your design can be used in real museums
[9:51] JS Fargis: very exciting and challenging too
[9:51] Agent Heliosense: we work towards concepts for msueum exhibits,
[9:51] JS Fargis: hmmm, that will get me thinking
[9:52] Agent Heliosense: yes it is challenging! Espcially when you consider
[9:52] Agent Heliosense: that the exhibit has a lifetime of several years
[9:52] JS Fargis: spent all of eighth grade in museums, when I lived in DC (Smithsonian). yes, I skipped school///I learned more at the museums
[9:53] Agent Heliosense: so 7 or 9 of our "graduates" have thier work installed or in progress to be installed
[9:53] JS Fargis: nice
[9:53] Agent Heliosense: of course, we maintain virtual exhibits as well
[9:54] Agent Heliosense: this room is for building, but we are adding a sim to make this easier, then this room will be for permanent gallery installations
[9:54] JS Fargis: that will be great
[9:55] Agent Heliosense: i also have a project for input on the new sim design, layout
[9:55] JS Fargis: oh?
[9:55] Agent Heliosense: http://thetechvirtual.org/projects/ucantu-projects/dept-of-building-and-grounds/
[9:55] Agent Heliosense: hi Dancers
[9:56] Agent Heliosense: right and so I'm working on some ideas
[9:56] Alisa Cleanslate: hi Dancers
[9:56] Dancers Yao: Hi
[9:56] Agent Heliosense: i'm making a list of things we will need such as
[9:56] Agent Heliosense: windmills!
[9:57] JS Fargis: ahh, old kind ( Dutch type?
[9:57] Agent Heliosense: new shiny ones
[9:57] Agent Heliosense: hehe
[9:57] JS Fargis: ahh, the sleek ones
[9:58] Agent Heliosense: sounds silly huh but the museum has a gallery for clean power tech
[9:58] JS Fargis: not silly at all
[9:58] JS Fargis: awareness
[9:58] Agent Heliosense: thanks Dancers
[9:59] Agent Heliosense: right so the exhibits we design, work on will be on themes matching these galleries
[9:59] JS Fargis: ok
[10:00] Agent Heliosense: 1. spirit of silicon valley 2. biotech 3. energy + clean tech 4. art-film-music-games 5. Tech Awards (same as UcanTu)
[10:00] Agent Heliosense: oh my i'ts 10
[10:00] Agent Heliosense: you see why we have meetings to go over these details!
[10:00] Dancers Yao: didn't want to interuppt
[10:01] JS Fargis: yes
[10:01] Agent Heliosense: I was just raving about you and Alisa again!
[10:01] Agent Heliosense: for delivering a full exhibit
[10:01] Dancers Yao: wow...missed that but thx
[10:02] Agent Heliosense: i'm going to try it in rezzer later, out of this room which seems to have other objects of mine with scripts
[10:02] Agent Heliosense: so i'll try it outside
[10:03] Agent Heliosense: and, if you are ready we can try yours, the exhibit belongs to Dancers right?
[10:03] You: sorry, was afk. Hi, Dancers
[10:03] Dancers Yao: yes...but just trying to find how to best archive so that everyone has acccess
[10:04] Dancers Yao: hi...Stephe did I need to send you anymore infor
[10:04] Agent Heliosense: yep, so Dancers can do the controller operation
[10:05] You: no, thanks, we're just waiting for the Tech's administrative gears to go around
[10:05] Agent Heliosense: its not that difficult i'll walk through it with you
[10:05] You: they elder Voices will get their check. Maybe next week
[10:06] Dancers Yao: okay thx great....
[10:06] Agent Heliosense: we're at 10 so, anything else around the table?
[10:07] You: Happy Labor Day weekend!
[10:07] JS Fargis: just really thinking and trying to take everything in
[10:07] Agent Heliosense: wooohoo!
[10:07] Dancers Yao: to you too
[10:07] JS Fargis: woohoo
[10:07] Agent Heliosense: super JS we'll be back here Tues.
[10:07] JS Fargis: ty, and you too
[10:07] JS Fargis: ok
[10:08] You: ok with everybody if we log this chat?
[10:08] JS Fargis: gives time to think and go over the web site and The Tech here
[10:08] JS Fargis: yes,
[10:08] Alisa Cleanslate: ok for me.
[10:08] Agent Heliosense: super JS i'm always here to answer questions
[10:09] Bjorlyn Loon is Offline
[10:09] JS Fargis: ok, ty
[10:09] Bjorlyn Loon is Online
[10:09] Agent Heliosense: i'm writing up instructions and next go round will be easier from the get-go
[10:10] Agent Heliosense: ok then, have a good weekend folks and Dancers, are you ready to try the controller?
[10:10] JS Fargis: ty, you too
[10:10] JS Fargis: See you soon
[10:10] Dancers Yao: yes - where
[10:10] JS Fargis: Take care everyone
[10:11] Alisa Cleanslate: Take care.
[10:11] Agent Heliosense: ok see you
[10:11] JS Fargis: oops, no dancing on the table..lol
[10:11] Agent Heliosense: lets give it a try
