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Tech Virtual - office hours + Q&A + drop-in 2008-11-18

by Bob Ketner last modified 2008-11-19 15:30

Q&A time at Tech Virtual

[10:06]  Agent Heliosense: hi
[10:06]  nick64 Quandry: hi
[10:06]  Agent Heliosense: please join its a Q&A
[10:07]  Agent Heliosense: hi
[10:07]  mac Coronet: Hi
[10:08]  Agent Heliosense: this is a Q&A for us tech designers, did you work on exhibits here before?
[10:09]  mac Coronet: Yes , I have possibility visit in Real tech at 1st or 2nd of december
[10:10]  mac Coronet: and if you have time its very nice to meet in RL
[10:10]  Agent Heliosense: oh great
[10:10]  Agent Heliosense: hi nick
[10:10]  nick64 Quandry: hi
[10:10]  mac Coronet: hi
[10:11]  Agent Heliosense: what did you work on before mac?
[10:11]  Agent Heliosense: Nick this is The Tech Virtual. We are the online part of the  "real" Tech Museum of Innovation in San Jose Ca
[10:12]  Agent Heliosense: http://thetechvirtual.org/
[10:12]  mac Coronet: I hve two exhbit in music exhibition
[10:12]  Agent Heliosense: and
[10:12]  Agent Heliosense: http://thetechvirtual.org/createMember
[10:12]  Agent Heliosense: if you 'd like to create a profile
[10:12]  mac Coronet: Virtul studio and Can you see the music
[10:12]  Agent Heliosense: fantastic
[10:12]  Agent Heliosense: mac were you ever able to box those or, save them for transfer  to the museum ?
[10:13]  Agent Heliosense: if you havent' I can assist
[10:13]  mac Coronet: Yes i think at i need help
[10:13]  Agent Heliosense: it was hard to catch up with everyone to get that done
[10:13]  nick64 Quandry: techis this pace reserch and developement or something
[10:13]  Agent Heliosense: does your exhibit have mmoving parts
[10:13]  Agent Heliosense: We do design of museum exhibits
[10:13]  Agent Heliosense: prototyping
[10:14]  Agent Heliosense: Mac here made a couple of exhibits from a previous round in the topic of music[10:14]  mac Coronet: no moving parts
[10:14]  Agent Heliosense: easier!
[10:14]  nick64 Quandry: intresting
[10:14]  mac Coronet: i´m not sure
[10:15]  mac Coronet: there is quite many groups
[10:15]  Agent Heliosense: then what you can do is, link the objects in your exhibit by holding down SHIFT + L and selecting the pieces
[10:15]  mac Coronet: yes[10:16]  Agent Heliosense: sorry, just SHIFT....they will light up yellow....then Ctrl + L will link them and turn them light up blue
[10:16]  mac Coronet: ok
[10:16]  Agent Heliosense: we allot space for you to develop your exhibit
[10:16]  Agent Heliosense: then mac, name the whole group object
[10:16]  mac Coronet: ok
[10:16]  Agent Heliosense: and make it copy-modify-transfer
[10:17]  Agent Heliosense: send to me and we should be able to archive it
[10:17]  Agent Heliosense: bye bye
[10:17]  Agent Heliosense: hehe
[10:18]  mac Coronet: how i can send objects?
[10:18]  Agent Heliosense: after you name it what it should be named then open your inventory window
[10:18]  mac Coronet: yes
[10:18]  Agent Heliosense: and drag it onto my profile or name above my head
[10:19]  mac Coronet: ok sounds easy
[10:19]  Agent Heliosense: yes!
[10:20]  Agent Heliosense: that's why we have these office hours to accomplish these things
[10:20]  Agent Heliosense: there's a new exhibit topic opening up this week
[10:20]  Agent Heliosense: it is called "Tech Challenge: Design a Challenge"
[10:21]  Agent Heliosense: we will design a challenge for youth for http://techchallenge.thetech.org/
[10:21]  Agent Heliosense: if your idea is used you get $200 USD
[10:21]  mac Coronet: but i dont now what happend already linked and scripted objects if i make new links?
[10:22]  Agent Heliosense: if they are not moving parts they should function as before,
[10:22]  Agent Heliosense: if they have scripts that do certain things that are disabled on linking though, we may have to do other steps
[10:23]  Agent Heliosense: is your exhibit in the parkside hall area?
[10:23]  mac Coronet: fine and animated texture or particles are not moving parts?
[10:23]  mac Coronet: Yes it is
[10:24]  Agent Heliosense: some of these possibly get complicated on linking, if this is so, then i can give you as script to store the objects without linking
[10:25]  Agent Heliosense: it is a bit involved, takes about 25 minutes to accomplish
[10:25]  Agent Heliosense: but anytime i'm happy to do this and make it work
[10:26]  mac Coronet: Ok if i first try make new linked parts an lttle bit testing how it works, and if its not work well i send meassages for you.
[10:26]  Agent Heliosense: ok
[10:27]  mac Coronet accepted your inventory offer.
[10:27]  Agent Heliosense: I'm giving you the script
[10:27]  mac Coronet: Thank you
[10:27]  Agent Heliosense: now, if you cannot link your items and have them work...
[10:27]  mac Coronet: yes
[10:27]  Agent Heliosense: then put this script in each prim - or at least each "root prim"
[10:27]  mac Coronet: ok
[10:28]  Agent Heliosense: then, we'lll go from there
[10:28]  Agent Heliosense: this is the script for the "rezzer"
[10:28]  Agent Heliosense: so that we can have a virtual museum without using up all the prims!!!!
[10:28]  mac Coronet: ok
[10:28]  mac Coronet: and when you make this movement?
[10:29]  Agent Heliosense: it works well, however, all the items in your build must be mod-copy-transfer
[10:29]  Agent Heliosense: we aquired a new sim here last month, the parkside hall area I'll clear out when we archive all the exhibits
[10:29]  Agent Heliosense: one by one
[10:29]  mac Coronet: Yes i think at it is already mod-copy-transfer
[10:30]  Agent Heliosense: ok
[10:30]  Agent Heliosense: is it rezzed in The Tech sim now?
[10:30]  mac Coronet: no
[10:30]  Agent Heliosense: because you can use the space here to rez things
[10:30]  Agent Heliosense: this is our new workshop sim
[10:31]  mac Coronet: and what happend to "old" hall?
[10:33]  Agent Heliosense: its just next door
[10:33]  Agent Heliosense: just to the north of here
[10:34]  Agent Heliosense: http://tinyurl.com/ParksideHall
[10:34]  Agent Heliosense: is the previous exhbit workshop
[10:35]  Agent Heliosense: we ran out of prims like when a hard disk gets full
[10:36]  Agent Heliosense: so we are starting in on Tech Challenge: Design a challenge...
[10:36]  Agent Heliosense: and, there will be another round of "Art film music games" coming too
[10:36]  mac Coronet: Sounds intresting
[10:36]  Agent Heliosense: would you like to claim a spot here to build?
[10:36]  mac Coronet: ??
[10:37]  Agent Heliosense: you did 2 music exhibits before right
[10:37]  mac Coronet: Sorry my english
[10:37]  mac Coronet: yes
[10:37]  Agent Heliosense: you built exhibits previously at the museum you had said
[10:37]  Agent Heliosense: and so , we are still doing that, now on this sim that has more space
[10:40]  mac Coronet: and what is difference between art, music ad technology AND art, music games?
[10:40]  Agent Heliosense: similar topics just like before, "games" topic was added
[10:41]  Agent Heliosense: you can make museum exhibits around any of those topics like before
[10:42]  mac Coronet: but last time technology was big role. As i understand.
[10:43]  Agent Heliosense: yes, the exhibit should have a component that educates on the technology behind those topics
[10:46]  mac Coronet: Now I must leave yo but I hope at we can meet in first or second of december in The Tech. I send email for you when i  have more information. Thank you and byu
[10:46]  Agent Heliosense: rketner@thetech.org
[10:47]  Agent Heliosense: great! let me know when y ou're visiting!
[10:47]  mac Coronet: Now Its sleeping time in finland :)
[10:48]  Agent Heliosense: ok mac
[10:48]  Agent Heliosense: thanks for stopping by


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