Design-a-Challenge
Design a challenge for youth grades 5 through 12 that introduces and reinforces the scientific process with a hands-on project geared to solve a real-world problem. Your entry should suggest a real-world problem and its likely solutions that could be built as prototypes by students as their entry into the Tech Challenge competition.
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Find under what you cant reach
- find under the mess
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Saving Jack and Jill.
- Save Jack and Jill from that terrible fate by making a machine to carry the pail of water for them.
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Designing the skyscraper of the future.
- You a designing the sky scraper of the future...but you don't have much material.
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Mousetrap Mines
- Students compete to remove mousetrap 'land mines' and learn something about a real life problem.
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Habitat 2019
- Design elements of the NASA lunar habitat and vehicles
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The lift
- An extremely basic idea where the rotation of one object causes the rotation of another part of the same object without needing gears.
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